![]() Other curious gamers probably feel the same, so this is a smart move for Riot Games to grow League of Legends' audience even further. The Inverse Analysis - League of Legends always has felt a bit too daunting to get into, but I will definitely give it a shot once it's available on consoles. The game's website explains that the developers have "refreshed models, animations, game systems and more" and explained that the team "didn’t want to just port League on PC 1:1-we want to make sure Wild Rift feels like it was designed for new platforms, and use that opportunity to make a bunch of improvements to the game." This all lines up with Riot's previous statements on League of Legends: Wild Rift. Due to all of these differences, it won't have cross-play with PC at release, but those who have played League of Legends before will get some in-game bonuses. Wild Rift will even have tutorials and an option for co-op matches against AI, so newcomers can practice. While all of the major systems from the PC version of League of Legends are present, Riot has taken steps to streamline the keystone rune system and jungles, so matches only last about 15 to 20 minutes. Microtransactions will exist for cosmetic skins, but all champions can be earned for free. The kits (move sets) of some legends have also been modified for Wild Rift, further cementing the fact that this isn't the same game. It isn't everyone, but the roster certainly isn't small. ![]() The video also highlighted 36 legends from the PC game that will be available in the Wild Rift alpha. The developers are using this test to see what people think of the gameplay modifications before rolling it out to a wider audience and more platforms. In addition to showing gameplay, the developers also confirmed Wild Rift will enter an alpha test on iOS and Android in the Philippines and Brazil next week. ![]() The game uses a dual-stick control scheme to make up for the lack of a keyboard and mouse, but otherwise appears to be a faithful, albeit streamlined, version of the MOBA beloved by millions. On May 29, Keighley and several Riot devs showed off new Wild Rift gameplay, giving us a better idea of how the game will make the transition from PC to console and mobile. The reveal is an optimistic sign that League of Legends: Wild Rift is more than a simple port, with new controls and that adapt seamlessly to more platforms. Geoff Keighley's Summer Game Fest showed off some new gameplay details about League of Legends: Wild Rift, along with details about the new alpha test. Now it's finally coming to consoles and mobile platforms. Ever.Riot Games' League of Legends has absolutely dominated the esports and MOBA scene for the past decade. All champions can be earned for free in Wild Rift, and there’s no paying for playtime or power. Whatever you want your legend to be, there’s a champ for you.įace off in matches balanced for skill level as well as party size. Whether you’re a duo, trio, or full five-stack, you can queue up with your squad and climb the ladder one enemy Nexus at a time.ĭunk on the competition with a giant sword, freeze enemies in their tracks with a cross-the-map ice arrow, or lure opponents to their doom with mesmerizing charm. Teamwork makes the dream work in this mobile MOBA. Each game is a chance to land the perfect skill shot, turn the tides in a crazy teamfight, or pull off that sweet, sweet pentakill. Master the Rift and earn your legend with dynamic champs and ever-changing strats. With smooth controls and fast-paced games, you can team up with friends, lock in your champion, and go for the big plays. Dive into Wild Rift: the skills-and-strategy 5v5 MOBA experience of League of Legends by Riot Games, now built from the ground up for mobile.
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